OpenSiv3D  v0.6.5
C++20 framework for creative coding
s3d::JoyCon Member List

This is the complete list of members for s3d::JoyCon, including all inherited members.

button0s3d::JoyCon
button1s3d::JoyCon
button2s3d::JoyCon
button3s3d::JoyCon
buttonHomes3d::JoyCon
buttonLRs3d::JoyCon
buttonMinuss3d::JoyCon
buttonPluss3d::JoyCon
buttonScreenshots3d::JoyCon
buttonSLs3d::JoyCon
buttonSRs3d::JoyCon
buttonSticks3d::JoyCon
buttonZLZRs3d::JoyCon
drawAt(const Vec2 &center, double size, double angle=0.0, bool covered=true, const Optional< ColorF > &color=unspecified, const ColorF &colorPushed=ColorF{ 1.0, 0.8, 0.5 }) consts3d::JoyCon
drawGuidedAt(const ButtonGuide &guide, const Vec2 &center, double size, double angle=0.0, bool covered=true, const Optional< ColorF > &color=ColorF{ 0.0, 0.75, 0.9 }, const ColorF &colorPushed=ColorF{ 1.0, 0.8, 0.5 }, const ColorF &guideColor=ColorF{ 1.0, 0.7, 0.6 }) consts3d::JoyCon
DrawLAt(const Vec2 &center, double size, double angle=0.0, bool covered=true, const ColorF &color=ColorF{ 0.0, 0.75, 0.9 }, const ColorF &colorPushed=ColorF{ 1.0, 0.8, 0.5 })s3d::JoyConstatic
DrawLGuidedAt(const ButtonGuide &guide, const Vec2 &center, double size, double angle=0.0, bool covered=true, const ColorF &color=ColorF{ 1.0, 0.4, 0.3 }, const ColorF &colorPushed=ColorF{ 1.0, 0.8, 0.5 }, const ColorF &guideColor=ColorF{ 1.0, 0.7, 0.6 })s3d::JoyConstatic
DrawLShadowAt(const Vec2 &center, double size, double angle=0.0, bool covered=true, double offset=0.5, double blurRadius=1.0, double spread=0.5, const ColorF &color=ColorF{ 0.0, 0.3 })s3d::JoyConstatic
DrawRAt(const Vec2 &center, double size, double angle=0.0, bool covered=true, const ColorF &color=ColorF{ 1.0, 0.4, 0.3 }, const ColorF &colorPushed=ColorF{ 1.0, 0.8, 0.5 })s3d::JoyConstatic
DrawRGuidedAt(const ButtonGuide &guide, const Vec2 &center, double size, double angle=0.0, bool covered=true, const ColorF &color=ColorF{ 0.0, 0.75, 0.9 }, const ColorF &colorPushed=ColorF{ 1.0, 0.8, 0.5 }, const ColorF &guideColor=ColorF{ 1.0, 0.7, 0.6 })s3d::JoyConstatic
DrawRShadowAt(const Vec2 &center, double size, double angle=0.0, bool covered=true, double offset=0.5, double blurRadius=1.0, double spread=0.5, const ColorF &color=ColorF{ 0.0, 0.3 })s3d::JoyConstatic
drawShadowAt(const Vec2 &center, double size, double angle=0.0, bool covered=true, double offset=0.5, double blurRadius=1.0, double spread=0.5, const ColorF &color=ColorF{ 0.0, 0.3 }) consts3d::JoyCon
isConnected() const noexcepts3d::JoyCon
IsJoyCon(const detail::Gamepad_impl &gamepad) noexcepts3d::JoyConstatic
IsJoyConL(const detail::Gamepad_impl &gamepad) noexcepts3d::JoyConstatic
isJoyConL() const noexcepts3d::JoyCon
IsJoyConR(const detail::Gamepad_impl &gamepad) noexcepts3d::JoyConstatic
isJoyConR() const noexcepts3d::JoyCon
JoyCon()=defaults3d::JoyCon
JoyCon(const detail::Gamepad_impl &gamepad)s3d::JoyConexplicit
operator bool() const noexcepts3d::JoyConexplicit
povD8() const noexcepts3d::JoyCon