This is the complete list of members for s3d::IScene< State, Data >, including all inherited members.
| changeScene(const State_t &state, const Duration &transitionTime=Duration{ 2.0 }, CrossFade crossFade=CrossFade::No) | s3d::IScene< State, Data > | protected |
| changeScene(const State_t &state, int32 transitionTimeMillisec, CrossFade crossFade=CrossFade::No) | s3d::IScene< State, Data > | protected |
| Data_t typedef | s3d::IScene< State, Data > | |
| draw() const | s3d::IScene< State, Data > | inlinevirtual |
| drawFadeIn(double t) const | s3d::IScene< State, Data > | virtual |
| drawFadeOut(double t) const | s3d::IScene< State, Data > | virtual |
| getData() const | s3d::IScene< State, Data > | protected |
| getState() const | s3d::IScene< State, Data > | protected |
| IScene(const InitData &init) | s3d::IScene< State, Data > | explicit |
| notifyError() | s3d::IScene< State, Data > | protected |
| State_t typedef | s3d::IScene< State, Data > | |
| update() | s3d::IScene< State, Data > | inlinevirtual |
| updateFadeIn([[maybe_unused]] double t) | s3d::IScene< State, Data > | inlinevirtual |
| updateFadeOut([[maybe_unused]] double t) | s3d::IScene< State, Data > | inlinevirtual |
| ~IScene()=default | s3d::IScene< State, Data > | virtual |