This is the complete list of members for s3d::IScene< State, Data >, including all inherited members.
changeScene(const State_t &state, const Duration &transitionTime=Duration{ 2.0 }, CrossFade crossFade=CrossFade::No) | s3d::IScene< State, Data > | protected |
changeScene(const State_t &state, int32 transitionTimeMillisec, CrossFade crossFade=CrossFade::No) | s3d::IScene< State, Data > | protected |
Data_t typedef | s3d::IScene< State, Data > | |
draw() const | s3d::IScene< State, Data > | inlinevirtual |
drawFadeIn(double t) const | s3d::IScene< State, Data > | virtual |
drawFadeOut(double t) const | s3d::IScene< State, Data > | virtual |
getData() const | s3d::IScene< State, Data > | protected |
getState() const | s3d::IScene< State, Data > | protected |
IScene(const InitData &init) | s3d::IScene< State, Data > | explicit |
notifyError() | s3d::IScene< State, Data > | protected |
State_t typedef | s3d::IScene< State, Data > | |
update() | s3d::IScene< State, Data > | inlinevirtual |
updateFadeIn([[maybe_unused]] double t) | s3d::IScene< State, Data > | inlinevirtual |
updateFadeOut([[maybe_unused]] double t) | s3d::IScene< State, Data > | inlinevirtual |
~IScene()=default | s3d::IScene< State, Data > | virtual |