OpenSiv3D  v0.6.5
C++20 framework for creative coding
s3d::SIMD_Float4 Member List

This is the complete list of members for s3d::SIMD_Float4, including all inherited members.

All(float value=1.0f) noexcepts3d::SIMD_Float4static
elem(size_t index) const noexcepts3d::SIMD_Float4
fastReciprocal() const noexcepts3d::SIMD_Float4
fastRsqrt() const noexcepts3d::SIMD_Float4
fastSqrt() const noexcepts3d::SIMD_Float4
Formatter(FormatData &formatData, const SIMD_Float4 &value)s3d::SIMD_Float4friend
getW() const noexcepts3d::SIMD_Float4
getX() const noexcepts3d::SIMD_Float4
getY() const noexcepts3d::SIMD_Float4
getZ() const noexcepts3d::SIMD_Float4
hasInf() const noexcepts3d::SIMD_Float4
hasNaN() const noexcepts3d::SIMD_Float4
isZero() const noexcepts3d::SIMD_Float4
length() const noexcepts3d::SIMD_Float4
lengthSq() const noexcepts3d::SIMD_Float4
lerp(SIMD_Float4 other, float f) const noexcepts3d::SIMD_Float4
normalize() noexcepts3d::SIMD_Float4
normalized() const noexcepts3d::SIMD_Float4
One() noexcepts3d::SIMD_Float4static
operator aligned_float4() const noexcepts3d::SIMD_Float4
operator Float3() const noexcepts3d::SIMD_Float4
operator!=(const SIMD_Float4 &lhs, const SIMD_Float4 &rhs) noexcepts3d::SIMD_Float4friend
operator*(float s) const noexcepts3d::SIMD_Float4
operator*(SIMD_Float4 v) const noexcepts3d::SIMD_Float4
operator*(float s, SIMD_Float4 v) noexcepts3d::SIMD_Float4friend
operator*=(float s) noexcepts3d::SIMD_Float4
operator*=(SIMD_Float4 v) noexcepts3d::SIMD_Float4
operator+() const noexcepts3d::SIMD_Float4
operator+(SIMD_Float4 v) const noexcepts3d::SIMD_Float4
operator+=(SIMD_Float4 v) noexcepts3d::SIMD_Float4
operator-() const noexcepts3d::SIMD_Float4
operator-(SIMD_Float4 v) const noexcepts3d::SIMD_Float4
operator-=(SIMD_Float4 v) noexcepts3d::SIMD_Float4
operator/(float s) const noexcepts3d::SIMD_Float4
operator/(SIMD_Float4 v) const noexcepts3d::SIMD_Float4
operator/=(float s) noexcepts3d::SIMD_Float4
operator/=(SIMD_Float4 v) noexcepts3d::SIMD_Float4
operator<<(std::basic_ostream< CharType > &output, const SIMD_Float4 &value)s3d::SIMD_Float4friend
operator=(const SIMD_Float4 &)=defaults3d::SIMD_Float4
operator=(aligned_float4 other) noexcepts3d::SIMD_Float4
operator=(Float3 other) noexcepts3d::SIMD_Float4
operator==(const SIMD_Float4 &lhs, const SIMD_Float4 &rhs) noexcepts3d::SIMD_Float4friend
operator>>(std::basic_istream< CharType > &input, SIMD_Float4 &value)s3d::SIMD_Float4friend
reciprocal() const noexcepts3d::SIMD_Float4
rsqrt() const noexcepts3d::SIMD_Float4
set(float x, float y, float z, float w) noexcepts3d::SIMD_Float4
set(Float2 xy, Float2 zw) noexcepts3d::SIMD_Float4
set(Float3 xyz, float w=0.0f) noexcepts3d::SIMD_Float4
setW(float w) noexcepts3d::SIMD_Float4
setX(float x) noexcepts3d::SIMD_Float4
setY(float y) noexcepts3d::SIMD_Float4
setZ(float z) noexcepts3d::SIMD_Float4
SIMD_Float4()=defaults3d::SIMD_Float4
SIMD_Float4(const SIMD_Float4 &)=defaults3d::SIMD_Float4
SIMD_Float4(float xyzw) noexcepts3d::SIMD_Float4explicit
SIMD_Float4(float x, float y, float z, float w) noexcepts3d::SIMD_Float4
SIMD_Float4(X x, Y y, Z z, W w) noexcepts3d::SIMD_Float4
SIMD_Float4(const Vector2D< U > &xy, Z z, W w) noexcepts3d::SIMD_Float4
SIMD_Float4(const Vector2D< U > &xy, const Vector2D< V > &zw) noexcepts3d::SIMD_Float4
SIMD_Float4(const Vector3D< U > &xyz, W w) noexcepts3d::SIMD_Float4
SIMD_Float4(Float4 v) noexcepts3d::SIMD_Float4
SIMD_Float4(Vec4 v) noexcepts3d::SIMD_Float4
SIMD_Float4(aligned_float4 _vec) noexcepts3d::SIMD_Float4
sqrt() const noexcepts3d::SIMD_Float4
toFloat4() const noexcepts3d::SIMD_Float4
vecs3d::SIMD_Float4
xy() const noexcepts3d::SIMD_Float4
xyz() const noexcepts3d::SIMD_Float4
Zero() noexcepts3d::SIMD_Float4static