OpenSiv3D  v0.6.5
C++20 framework for creative coding
s3d::TextureRegion Member List

This is the complete list of members for s3d::TextureRegion, including all inherited members.

draw(const ColorF &diffuse=Palette::White) consts3d::TextureRegion
draw(const ColorF &color0, const ColorF &color1, const ColorF &color2, const ColorF &color3) consts3d::TextureRegion
draw(Arg::top_< ColorF > topColor, Arg::bottom_< ColorF > bottomColor) consts3d::TextureRegion
draw(Arg::left_< ColorF > leftColor, Arg::right_< ColorF > rightColor) consts3d::TextureRegion
draw(double x, double y, const ColorF &diffuse=Palette::White) consts3d::TextureRegion
draw(double x, double y, const ColorF &color0, const ColorF &color1, const ColorF &color2, const ColorF &color3) consts3d::TextureRegion
draw(double x, double y, Arg::top_< ColorF > topColor, Arg::bottom_< ColorF > bottomColor) consts3d::TextureRegion
draw(double x, double y, Arg::left_< ColorF > leftColor, Arg::right_< ColorF > rightColor) consts3d::TextureRegion
draw(const Vec2 &pos, const ColorF &diffuse=Palette::White) consts3d::TextureRegion
draw(const Vec2 &pos, const ColorF &color0, const ColorF &color1, const ColorF &color2, const ColorF &color3) consts3d::TextureRegion
draw(const Vec2 &pos, Arg::top_< ColorF > topColor, Arg::bottom_< ColorF > bottomColor) consts3d::TextureRegion
draw(const Vec2 &pos, Arg::left_< ColorF > leftColor, Arg::right_< ColorF > rightColor) consts3d::TextureRegion
draw(Arg::topLeft_< Vec2 > topLeft, const ColorF &diffuse=Palette::White) consts3d::TextureRegion
draw(Arg::topRight_< Vec2 > topRight, const ColorF &diffuse=Palette::White) consts3d::TextureRegion
draw(Arg::bottomLeft_< Vec2 > bottomLeft, const ColorF &diffuse=Palette::White) consts3d::TextureRegion
draw(Arg::bottomRight_< Vec2 > bottomRight, const ColorF &diffuse=Palette::White) consts3d::TextureRegion
draw(Arg::topCenter_< Vec2 > topCenter, const ColorF &diffuse=Palette::White) consts3d::TextureRegion
draw(Arg::bottomCenter_< Vec2 > bottomCenter, const ColorF &diffuse=Palette::White) consts3d::TextureRegion
draw(Arg::leftCenter_< Vec2 > leftCenter, const ColorF &diffuse=Palette::White) consts3d::TextureRegion
draw(Arg::rightCenter_< Vec2 >rightCenter, const ColorF &diffuse=Palette::White) consts3d::TextureRegion
draw(Arg::center_< Vec2 > center, const ColorF &diffuse=Palette::White) consts3d::TextureRegion
drawAt(double x, double y, const ColorF &diffuse=Palette::White) consts3d::TextureRegion
drawAt(double x, double y, const ColorF &color0, const ColorF &color1, const ColorF &color2, const ColorF &color3) consts3d::TextureRegion
drawAt(const Vec2 &pos, const ColorF &diffuse=Palette::White) consts3d::TextureRegion
drawAt(const Vec2 &pos, const ColorF &color0, const ColorF &color1, const ColorF &color2, const ColorF &color3) consts3d::TextureRegion
drawAtClipped(double x, double y, const RectF &clipRect, const ColorF &diffuse=Palette::White) consts3d::TextureRegion
drawAtClipped(const Vec2 &pos, const RectF &clipRect, const ColorF &diffuse=Palette::White) consts3d::TextureRegion
drawClipped(double x, double y, const RectF &clipRect, const ColorF &diffuse=Palette::White) consts3d::TextureRegion
drawClipped(const Vec2 &pos, const RectF &clipRect, const ColorF &diffuse=Palette::White) consts3d::TextureRegion
fitted(double width, double height, AllowScaleUp allowScaleUp=AllowScaleUp::Yes) consts3d::TextureRegion
fitted(const Vec2 &_size, AllowScaleUp allowScaleUp=AllowScaleUp::Yes) consts3d::TextureRegion
flipped() consts3d::TextureRegion
flipped(bool doFlip) consts3d::TextureRegion
mirrored() consts3d::TextureRegion
mirrored(bool doMirror) consts3d::TextureRegion
region(double x, double y) const noexcepts3d::TextureRegion
region(Vec2 pos=Vec2{ 0, 0 }) const noexcepts3d::TextureRegion
regionAt(double x, double y) const noexcepts3d::TextureRegion
regionAt(Vec2 pos) const noexcepts3d::TextureRegion
resized(double _size) consts3d::TextureRegion
resized(double width, double height) consts3d::TextureRegion
resized(Vec2 _size) consts3d::TextureRegion
rotated(double angle) consts3d::TextureRegion
rotatedAt(double x, double y, double angle) consts3d::TextureRegion
rotatedAt(const Vec2 &pos, double angle) consts3d::TextureRegion
rounded(double r) consts3d::TextureRegion
scaled(double s) consts3d::TextureRegion
scaled(double sx, double sy) consts3d::TextureRegion
scaled(Vec2 s) consts3d::TextureRegion
sizes3d::TextureRegion
stretched(double x, double y) consts3d::TextureRegion
stretched(Vec2 _size) consts3d::TextureRegion
textures3d::TextureRegion
TextureRegion()=defaults3d::TextureRegion
TextureRegion(const Texture &_texture)s3d::TextureRegion
TextureRegion(const Texture &_texture, float l, float t, float r, float b, double sx, double sy)s3d::TextureRegion
TextureRegion(const Texture &_texture, float l, float t, float r, float b, const Vec2 &_size)s3d::TextureRegion
TextureRegion(const Texture &_texture, const FloatRect &_uvRect, double sx, double sy)s3d::TextureRegion
TextureRegion(const Texture &_texture, const FloatRect &_uvRect, const Vec2 &_size)s3d::TextureRegion
uvRects3d::TextureRegion