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OpenSiv3D
v0.6.5
C++20 framework for creative coding
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This is the complete list of members for s3d::TextureRegion, including all inherited members.
draw(const ColorF &diffuse=Palette::White) const | s3d::TextureRegion | |
draw(const ColorF &color0, const ColorF &color1, const ColorF &color2, const ColorF &color3) const | s3d::TextureRegion | |
draw(Arg::top_< ColorF > topColor, Arg::bottom_< ColorF > bottomColor) const | s3d::TextureRegion | |
draw(Arg::left_< ColorF > leftColor, Arg::right_< ColorF > rightColor) const | s3d::TextureRegion | |
draw(double x, double y, const ColorF &diffuse=Palette::White) const | s3d::TextureRegion | |
draw(double x, double y, const ColorF &color0, const ColorF &color1, const ColorF &color2, const ColorF &color3) const | s3d::TextureRegion | |
draw(double x, double y, Arg::top_< ColorF > topColor, Arg::bottom_< ColorF > bottomColor) const | s3d::TextureRegion | |
draw(double x, double y, Arg::left_< ColorF > leftColor, Arg::right_< ColorF > rightColor) const | s3d::TextureRegion | |
draw(const Vec2 &pos, const ColorF &diffuse=Palette::White) const | s3d::TextureRegion | |
draw(const Vec2 &pos, const ColorF &color0, const ColorF &color1, const ColorF &color2, const ColorF &color3) const | s3d::TextureRegion | |
draw(const Vec2 &pos, Arg::top_< ColorF > topColor, Arg::bottom_< ColorF > bottomColor) const | s3d::TextureRegion | |
draw(const Vec2 &pos, Arg::left_< ColorF > leftColor, Arg::right_< ColorF > rightColor) const | s3d::TextureRegion | |
draw(Arg::topLeft_< Vec2 > topLeft, const ColorF &diffuse=Palette::White) const | s3d::TextureRegion | |
draw(Arg::topRight_< Vec2 > topRight, const ColorF &diffuse=Palette::White) const | s3d::TextureRegion | |
draw(Arg::bottomLeft_< Vec2 > bottomLeft, const ColorF &diffuse=Palette::White) const | s3d::TextureRegion | |
draw(Arg::bottomRight_< Vec2 > bottomRight, const ColorF &diffuse=Palette::White) const | s3d::TextureRegion | |
draw(Arg::topCenter_< Vec2 > topCenter, const ColorF &diffuse=Palette::White) const | s3d::TextureRegion | |
draw(Arg::bottomCenter_< Vec2 > bottomCenter, const ColorF &diffuse=Palette::White) const | s3d::TextureRegion | |
draw(Arg::leftCenter_< Vec2 > leftCenter, const ColorF &diffuse=Palette::White) const | s3d::TextureRegion | |
draw(Arg::rightCenter_< Vec2 >rightCenter, const ColorF &diffuse=Palette::White) const | s3d::TextureRegion | |
draw(Arg::center_< Vec2 > center, const ColorF &diffuse=Palette::White) const | s3d::TextureRegion | |
drawAt(double x, double y, const ColorF &diffuse=Palette::White) const | s3d::TextureRegion | |
drawAt(double x, double y, const ColorF &color0, const ColorF &color1, const ColorF &color2, const ColorF &color3) const | s3d::TextureRegion | |
drawAt(const Vec2 &pos, const ColorF &diffuse=Palette::White) const | s3d::TextureRegion | |
drawAt(const Vec2 &pos, const ColorF &color0, const ColorF &color1, const ColorF &color2, const ColorF &color3) const | s3d::TextureRegion | |
drawAtClipped(double x, double y, const RectF &clipRect, const ColorF &diffuse=Palette::White) const | s3d::TextureRegion | |
drawAtClipped(const Vec2 &pos, const RectF &clipRect, const ColorF &diffuse=Palette::White) const | s3d::TextureRegion | |
drawClipped(double x, double y, const RectF &clipRect, const ColorF &diffuse=Palette::White) const | s3d::TextureRegion | |
drawClipped(const Vec2 &pos, const RectF &clipRect, const ColorF &diffuse=Palette::White) const | s3d::TextureRegion | |
fitted(double width, double height, AllowScaleUp allowScaleUp=AllowScaleUp::Yes) const | s3d::TextureRegion | |
fitted(const Vec2 &_size, AllowScaleUp allowScaleUp=AllowScaleUp::Yes) const | s3d::TextureRegion | |
flipped() const | s3d::TextureRegion | |
flipped(bool doFlip) const | s3d::TextureRegion | |
mirrored() const | s3d::TextureRegion | |
mirrored(bool doMirror) const | s3d::TextureRegion | |
region(double x, double y) const noexcept | s3d::TextureRegion | |
region(Vec2 pos=Vec2{ 0, 0 }) const noexcept | s3d::TextureRegion | |
regionAt(double x, double y) const noexcept | s3d::TextureRegion | |
regionAt(Vec2 pos) const noexcept | s3d::TextureRegion | |
resized(double _size) const | s3d::TextureRegion | |
resized(double width, double height) const | s3d::TextureRegion | |
resized(Vec2 _size) const | s3d::TextureRegion | |
rotated(double angle) const | s3d::TextureRegion | |
rotatedAt(double x, double y, double angle) const | s3d::TextureRegion | |
rotatedAt(const Vec2 &pos, double angle) const | s3d::TextureRegion | |
rounded(double r) const | s3d::TextureRegion | |
scaled(double s) const | s3d::TextureRegion | |
scaled(double sx, double sy) const | s3d::TextureRegion | |
scaled(Vec2 s) const | s3d::TextureRegion | |
size | s3d::TextureRegion | |
stretched(double x, double y) const | s3d::TextureRegion | |
stretched(Vec2 _size) const | s3d::TextureRegion | |
texture | s3d::TextureRegion | |
TextureRegion()=default | s3d::TextureRegion | |
TextureRegion(const Texture &_texture) | s3d::TextureRegion | |
TextureRegion(const Texture &_texture, float l, float t, float r, float b, double sx, double sy) | s3d::TextureRegion | |
TextureRegion(const Texture &_texture, float l, float t, float r, float b, const Vec2 &_size) | s3d::TextureRegion | |
TextureRegion(const Texture &_texture, const FloatRect &_uvRect, double sx, double sy) | s3d::TextureRegion | |
TextureRegion(const Texture &_texture, const FloatRect &_uvRect, const Vec2 &_size) | s3d::TextureRegion | |
uvRect | s3d::TextureRegion |