OpenSiv3D  v0.6.5
C++20 framework for creative coding
GMInstrument.hpp File Reference
#include "Common.hpp"

Namespaces

 s3d
 

Enumerations

enum  s3d::GMInstrument : uint8 {
  s3d::GMInstrument::Piano1, s3d::GMInstrument::Piano2, s3d::GMInstrument::Piano3, s3d::GMInstrument::Piano4,
  s3d::GMInstrument::ElectricPiano1, s3d::GMInstrument::ElectricPiano2, s3d::GMInstrument::Harpsichord, s3d::GMInstrument::Clavinet,
  s3d::GMInstrument::Celesta, s3d::GMInstrument::Glockenspiel, s3d::GMInstrument::MusicBox, s3d::GMInstrument::Vibraphone,
  s3d::GMInstrument::Marimba, s3d::GMInstrument::Xylophone, s3d::GMInstrument::TubularBells, s3d::GMInstrument::Dulcimer,
  s3d::GMInstrument::DrawbarOrgan, s3d::GMInstrument::PercussiveOrgan, s3d::GMInstrument::RockOrgan, s3d::GMInstrument::ChurchOrgan,
  s3d::GMInstrument::ReedOrgan, s3d::GMInstrument::Accordion, s3d::GMInstrument::Harmonica, s3d::GMInstrument::TangoAccordion,
  s3d::GMInstrument::NylonGuitar, s3d::GMInstrument::SteelGuitar, s3d::GMInstrument::JazzGuitar, s3d::GMInstrument::CleanGuitar,
  s3d::GMInstrument::MutedGuitar, s3d::GMInstrument::OverdrivenGuitar, s3d::GMInstrument::DistortionGuitar, s3d::GMInstrument::GuitarHarmonics,
  s3d::GMInstrument::AcousticBass, s3d::GMInstrument::FingeredBass, s3d::GMInstrument::PickedBass, s3d::GMInstrument::FretlessBass,
  s3d::GMInstrument::SlapBass1, s3d::GMInstrument::SlapBass2, s3d::GMInstrument::SynthBass1, s3d::GMInstrument::SynthBass2,
  s3d::GMInstrument::Violin, s3d::GMInstrument::Viola, s3d::GMInstrument::Cello, s3d::GMInstrument::Contrabass,
  s3d::GMInstrument::TremoloStrings, s3d::GMInstrument::PizzicatoStrings, s3d::GMInstrument::OrchestralHarp, s3d::GMInstrument::Timpani,
  s3d::GMInstrument::StringEnsemble1, s3d::GMInstrument::StringEnsemble2, s3d::GMInstrument::SynthStrings1, s3d::GMInstrument::SynthStrings2,
  s3d::GMInstrument::ChoirAahs, s3d::GMInstrument::VoiceOohs, s3d::GMInstrument::SynthChoir, s3d::GMInstrument::OrchestraHit,
  s3d::GMInstrument::Trumpet, s3d::GMInstrument::Trombone, s3d::GMInstrument::Tuba, s3d::GMInstrument::MutedTrumpet,
  s3d::GMInstrument::FrenchHorn, s3d::GMInstrument::BrassSection, s3d::GMInstrument::SynthBrass1, s3d::GMInstrument::SynthBrass2,
  s3d::GMInstrument::SopranoSax, s3d::GMInstrument::AltoSax, s3d::GMInstrument::TenorSax, s3d::GMInstrument::BaritoneSax,
  s3d::GMInstrument::Oboe, s3d::GMInstrument::EnglishHorn, s3d::GMInstrument::Bassoon, s3d::GMInstrument::Clarinet,
  s3d::GMInstrument::Piccolo, s3d::GMInstrument::Flute, s3d::GMInstrument::Recorder, s3d::GMInstrument::PanFlute,
  s3d::GMInstrument::Blownbottle, s3d::GMInstrument::Shakuhachi, s3d::GMInstrument::Whistle, s3d::GMInstrument::Ocarina,
  s3d::GMInstrument::SquareWave, s3d::GMInstrument::SawWave, s3d::GMInstrument::SynCalliope, s3d::GMInstrument::ChifferLead,
  s3d::GMInstrument::Charang, s3d::GMInstrument::SoloVox, s3d::GMInstrument::FifthSawWave, s3d::GMInstrument::BassAndLead,
  s3d::GMInstrument::Fantasia, s3d::GMInstrument::WarmPad, s3d::GMInstrument::Polysynth, s3d::GMInstrument::SpaceVoice,
  s3d::GMInstrument::BowedGlass, s3d::GMInstrument::MetalPad, s3d::GMInstrument::HaloPad, s3d::GMInstrument::SweepPad,
  s3d::GMInstrument::IceRain, s3d::GMInstrument::Soundtrack, s3d::GMInstrument::Crystal, s3d::GMInstrument::Atmosphere,
  s3d::GMInstrument::Brightness, s3d::GMInstrument::Goblin, s3d::GMInstrument::EchoDrops, s3d::GMInstrument::StarTheme,
  s3d::GMInstrument::Sitar, s3d::GMInstrument::Banjo, s3d::GMInstrument::Shamisen, s3d::GMInstrument::Koto,
  s3d::GMInstrument::Kalimba, s3d::GMInstrument::Bagpipe, s3d::GMInstrument::Fiddle, s3d::GMInstrument::Shanai,
  s3d::GMInstrument::TinkleBell, s3d::GMInstrument::Agogo, s3d::GMInstrument::SteelDrums, s3d::GMInstrument::Woodblock,
  s3d::GMInstrument::TaikoDrum, s3d::GMInstrument::MelodicTom, s3d::GMInstrument::SynthDrum, s3d::GMInstrument::ReverseCymbal,
  s3d::GMInstrument::GuitarFretNoise, s3d::GMInstrument::BreathNoise, s3d::GMInstrument::Seashore, s3d::GMInstrument::BirdTweet,
  s3d::GMInstrument::TelephoneRing, s3d::GMInstrument::Helicopter, s3d::GMInstrument::Applause, s3d::GMInstrument::Gunshot
}