#include <Asset.hpp>
Inherited by s3d::AudioAssetData, s3d::FontAssetData, s3d::PixelShaderAssetData, s3d::TextureAssetData, and s3d::VertexShaderAssetData.
◆ IAsset() [1/2]
◆ IAsset() [2/2]
◆ ~IAsset()
  
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          | virtual s3d::IAsset::~IAsset | ( |  | ) |  |  | virtual | 
 
 
◆ getState()
◆ getTags()
◆ isAsyncLoading()
      
        
          | bool s3d::IAsset::isAsyncLoading | ( |  | ) | const | 
      
 
 
◆ isFinished()
      
        
          | bool s3d::IAsset::isFinished | ( |  | ) | const | 
      
 
 
◆ isLoaded()
  
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          | bool s3d::IAsset::isLoaded | ( |  | ) | const |  | protected | 
 
 
◆ isUninitialized()
  
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          | bool s3d::IAsset::isUninitialized | ( |  | ) | const |  | protected | 
 
 
◆ load()
  
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          | virtual bool s3d::IAsset::load | ( | const String & | hint = {} | ) |  |  | pure virtual | 
 
 
◆ loadAsync()
  
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          | virtual void s3d::IAsset::loadAsync | ( | const String & | hint = {} | ) |  |  | pure virtual | 
 
 
◆ release()
  
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          | virtual void s3d::IAsset::release | ( |  | ) |  |  | pure virtual | 
 
 
◆ setState()
◆ wait()
  
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          | virtual void s3d::IAsset::wait | ( |  | ) |  |  | pure virtual | 
 
 
The documentation for this class was generated from the following file: