#include <Asset.hpp>
Inherited by s3d::AudioAssetData, s3d::FontAssetData, s3d::PixelShaderAssetData, s3d::TextureAssetData, and s3d::VertexShaderAssetData.
◆ IAsset() [1/2]
◆ IAsset() [2/2]
◆ ~IAsset()
virtual s3d::IAsset::~IAsset |
( |
| ) |
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virtual |
◆ getState()
◆ getTags()
◆ isAsyncLoading()
bool s3d::IAsset::isAsyncLoading |
( |
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const |
◆ isFinished()
bool s3d::IAsset::isFinished |
( |
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const |
◆ isLoaded()
bool s3d::IAsset::isLoaded |
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const |
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protected |
◆ isUninitialized()
bool s3d::IAsset::isUninitialized |
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const |
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protected |
◆ load()
virtual bool s3d::IAsset::load |
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const String & |
hint = {} | ) |
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pure virtual |
◆ loadAsync()
virtual void s3d::IAsset::loadAsync |
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const String & |
hint = {} | ) |
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pure virtual |
◆ release()
virtual void s3d::IAsset::release |
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pure virtual |
◆ setState()
◆ wait()
virtual void s3d::IAsset::wait |
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pure virtual |
The documentation for this class was generated from the following file: