#include <Material.hpp>
◆ ambient
◆ ambientTextureName
String s3d::Material::ambientTextureName |
◆ diffuse
◆ diffuseTextureName
String s3d::Material::diffuseTextureName |
◆ dissolve
float s3d::Material::dissolve = 0.0f |
◆ emission
◆ illum
int32 s3d::Material::illum = 0 |
◆ ior
float s3d::Material::ior = 0.0f |
◆ name
◆ normalTextureName
String s3d::Material::normalTextureName |
◆ shininess
float s3d::Material::shininess = 128.0f |
◆ specular
◆ specularTextureName
String s3d::Material::specularTextureName |
◆ transmittance
The documentation for this struct was generated from the following file: