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OpenSiv3D
v0.6.5
C++20 framework for creative coding
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This is the complete list of members for s3d::ParticleSystem2D, including all inherited members.
draw() const | s3d::ParticleSystem2D | |
drawDebug() const | s3d::ParticleSystem2D | |
num_particles() const noexcept | s3d::ParticleSystem2D | |
ParticleSystem2D() | s3d::ParticleSystem2D | |
ParticleSystem2D(const Vec2 &position, const Vec2 &force=Vec2{ 0, 0 }) | s3d::ParticleSystem2D | explicit |
ParticleSystem2D(const Vec2 &position, const Vec2 &force, std::unique_ptr< IEmitter2D > &&emitter, const ParticleSystem2DParameters ¶meters, const Texture &texture) | s3d::ParticleSystem2D | |
ParticleSystem2D(const Vec2 &position, const Vec2 &force, const Emitter &emitter, const ParticleSystem2DParameters ¶meters, const Texture &texture) | s3d::ParticleSystem2D | |
prewarm() | s3d::ParticleSystem2D | |
setEmitter(std::unique_ptr< IEmitter2D > &&emitter) | s3d::ParticleSystem2D | |
setEmitter(const Emitter &emitter) | s3d::ParticleSystem2D | |
setForce(const Vec2 &force) noexcept | s3d::ParticleSystem2D | |
setParameters(const ParticleSystem2DParameters ¶meters) | s3d::ParticleSystem2D | |
setPosition(const Vec2 &position) noexcept | s3d::ParticleSystem2D | |
setTexture(const Texture &texture) noexcept | s3d::ParticleSystem2D | |
update(double deltaTime=Scene::DeltaTime()) | s3d::ParticleSystem2D | |
~ParticleSystem2D() | s3d::ParticleSystem2D |