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OpenSiv3D
v0.6.5
C++20 framework for creative coding
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This is the complete list of members for s3d::ParticleSystem2D, including all inherited members.
| draw() const | s3d::ParticleSystem2D | |
| drawDebug() const | s3d::ParticleSystem2D | |
| num_particles() const noexcept | s3d::ParticleSystem2D | |
| ParticleSystem2D() | s3d::ParticleSystem2D | |
| ParticleSystem2D(const Vec2 &position, const Vec2 &force=Vec2{ 0, 0 }) | s3d::ParticleSystem2D | explicit |
| ParticleSystem2D(const Vec2 &position, const Vec2 &force, std::unique_ptr< IEmitter2D > &&emitter, const ParticleSystem2DParameters ¶meters, const Texture &texture) | s3d::ParticleSystem2D | |
| ParticleSystem2D(const Vec2 &position, const Vec2 &force, const Emitter &emitter, const ParticleSystem2DParameters ¶meters, const Texture &texture) | s3d::ParticleSystem2D | |
| prewarm() | s3d::ParticleSystem2D | |
| setEmitter(std::unique_ptr< IEmitter2D > &&emitter) | s3d::ParticleSystem2D | |
| setEmitter(const Emitter &emitter) | s3d::ParticleSystem2D | |
| setForce(const Vec2 &force) noexcept | s3d::ParticleSystem2D | |
| setParameters(const ParticleSystem2DParameters ¶meters) | s3d::ParticleSystem2D | |
| setPosition(const Vec2 &position) noexcept | s3d::ParticleSystem2D | |
| setTexture(const Texture &texture) noexcept | s3d::ParticleSystem2D | |
| update(double deltaTime=Scene::DeltaTime()) | s3d::ParticleSystem2D | |
| ~ParticleSystem2D() | s3d::ParticleSystem2D |