#include <ParticleSystem2D.hpp>
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SIV3D_NODISCARD_CXX20 | ParticleSystem2D () |
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SIV3D_NODISCARD_CXX20 | ParticleSystem2D (const Vec2 &position, const Vec2 &force=Vec2{ 0, 0 }) |
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SIV3D_NODISCARD_CXX20 | ParticleSystem2D (const Vec2 &position, const Vec2 &force, std::unique_ptr< IEmitter2D > &&emitter, const ParticleSystem2DParameters ¶meters, const Texture &texture) |
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template<class Emitter , std::enable_if_t< std::is_base_of_v< IEmitter2D, Emitter >> * = nullptr> |
SIV3D_NODISCARD_CXX20 | ParticleSystem2D (const Vec2 &position, const Vec2 &force, const Emitter &emitter, const ParticleSystem2DParameters ¶meters, const Texture &texture) |
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| ~ParticleSystem2D () |
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void | setPosition (const Vec2 &position) noexcept |
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void | setForce (const Vec2 &force) noexcept |
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void | setEmitter (std::unique_ptr< IEmitter2D > &&emitter) |
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template<class Emitter , std::enable_if_t< std::is_base_of_v< IEmitter2D, Emitter >> * = nullptr> |
void | setEmitter (const Emitter &emitter) |
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void | setParameters (const ParticleSystem2DParameters ¶meters) |
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void | setTexture (const Texture &texture) noexcept |
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size_t | num_particles () const noexcept |
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void | prewarm () |
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void | update (double deltaTime=Scene::DeltaTime()) |
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void | draw () const |
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void | drawDebug () const |
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◆ ParticleSystem2D() [1/4]
SIV3D_NODISCARD_CXX20 s3d::ParticleSystem2D::ParticleSystem2D |
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◆ ParticleSystem2D() [2/4]
SIV3D_NODISCARD_CXX20 s3d::ParticleSystem2D::ParticleSystem2D |
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const Vec2 & |
position, |
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const Vec2 & |
force = Vec2{ 0, 0 } |
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) |
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explicit |
◆ ParticleSystem2D() [3/4]
◆ ParticleSystem2D() [4/4]
template<class Emitter , std::enable_if_t< std::is_base_of_v< IEmitter2D, Emitter >> * = nullptr>
◆ ~ParticleSystem2D()
s3d::ParticleSystem2D::~ParticleSystem2D |
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◆ draw()
void s3d::ParticleSystem2D::draw |
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const |
◆ drawDebug()
void s3d::ParticleSystem2D::drawDebug |
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const |
◆ num_particles()
size_t s3d::ParticleSystem2D::num_particles |
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const |
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noexcept |
◆ prewarm()
void s3d::ParticleSystem2D::prewarm |
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◆ setEmitter() [1/2]
template<class Emitter , std::enable_if_t< std::is_base_of_v< IEmitter2D, Emitter >> * = nullptr>
void s3d::ParticleSystem2D::setEmitter |
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const Emitter & |
emitter | ) |
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◆ setEmitter() [2/2]
void s3d::ParticleSystem2D::setEmitter |
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std::unique_ptr< IEmitter2D > && |
emitter | ) |
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◆ setForce()
void s3d::ParticleSystem2D::setForce |
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const Vec2 & |
force | ) |
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noexcept |
◆ setParameters()
◆ setPosition()
void s3d::ParticleSystem2D::setPosition |
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const Vec2 & |
position | ) |
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noexcept |
◆ setTexture()
void s3d::ParticleSystem2D::setTexture |
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const Texture & |
texture | ) |
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noexcept |
◆ update()
The documentation for this class was generated from the following file: