#include <PhongMaterial.hpp>
◆ PhongMaterialInternal() [1/2]
SIV3D_NODISCARD_CXX20 s3d::PhongMaterialInternal::PhongMaterialInternal |
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default |
◆ PhongMaterialInternal() [2/2]
constexpr SIV3D_NODISCARD_CXX20 s3d::PhongMaterialInternal::PhongMaterialInternal |
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const PhongMaterial & |
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explicitconstexprnoexcept |
◆ _unused
float s3d::PhongMaterialInternal::_unused = 0.0f |
◆ amibientColor
Float3 s3d::PhongMaterialInternal::amibientColor = Float3{ 1.0f, 1.0f, 1.0f } |
◆ diffuseColor
Float4 s3d::PhongMaterialInternal::diffuseColor = Float4{ 1.0f, 1.0f, 1.0f, 1.0f } |
◆ emissionColor
Float3 s3d::PhongMaterialInternal::emissionColor = Float3{ 0.0f, 0.0f, 0.0f } |
◆ hasDiffuseTexture
uint32 s3d::PhongMaterialInternal::hasDiffuseTexture = false |
◆ shininess
float s3d::PhongMaterialInternal::shininess = 128.0f |
◆ specularColor
Float3 s3d::PhongMaterialInternal::specularColor = Float3{ 0.0f, 0.0f, 0.0f } |
The documentation for this struct was generated from the following file: