#include <PhongMaterial.hpp>
◆ PhongMaterialInternal() [1/2]
| SIV3D_NODISCARD_CXX20 s3d::PhongMaterialInternal::PhongMaterialInternal |
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| ) |
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default |
◆ PhongMaterialInternal() [2/2]
| constexpr SIV3D_NODISCARD_CXX20 s3d::PhongMaterialInternal::PhongMaterialInternal |
( |
const PhongMaterial & |
m | ) |
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explicitconstexprnoexcept |
◆ _unused
| float s3d::PhongMaterialInternal::_unused = 0.0f |
◆ amibientColor
| Float3 s3d::PhongMaterialInternal::amibientColor = Float3{ 1.0f, 1.0f, 1.0f } |
◆ diffuseColor
| Float4 s3d::PhongMaterialInternal::diffuseColor = Float4{ 1.0f, 1.0f, 1.0f, 1.0f } |
◆ emissionColor
| Float3 s3d::PhongMaterialInternal::emissionColor = Float3{ 0.0f, 0.0f, 0.0f } |
◆ hasDiffuseTexture
| uint32 s3d::PhongMaterialInternal::hasDiffuseTexture = false |
◆ shininess
| float s3d::PhongMaterialInternal::shininess = 128.0f |
◆ specularColor
| Float3 s3d::PhongMaterialInternal::specularColor = Float3{ 0.0f, 0.0f, 0.0f } |
The documentation for this struct was generated from the following file: