![]() |
OpenSiv3D
v0.6.5
C++20 framework for creative coding
|
This is the complete list of members for s3d::TextureAssetData, including all inherited members.
DefaultLoad(TextureAssetData &asset, const String &hint) | s3d::TextureAssetData | static |
DefaultRelease(TextureAssetData &asset) | s3d::TextureAssetData | static |
desc | s3d::TextureAssetData | |
emoji | s3d::TextureAssetData | |
getState() const | s3d::IAsset | |
getTags() const | s3d::IAsset | |
IAsset() | s3d::IAsset | |
IAsset(const Array< String > &tags) | s3d::IAsset | explicit |
icon | s3d::TextureAssetData | |
iconSize | s3d::TextureAssetData | |
isAsyncLoading() const | s3d::IAsset | |
isFinished() const | s3d::IAsset | |
isLoaded() const | s3d::IAsset | protected |
isUninitialized() const | s3d::IAsset | protected |
load(const String &hint) override | s3d::TextureAssetData | virtual |
loadAsync(const String &hint) override | s3d::TextureAssetData | virtual |
onLoad | s3d::TextureAssetData | |
onRelease | s3d::TextureAssetData | |
path | s3d::TextureAssetData | |
release() override | s3d::TextureAssetData | virtual |
rgbColor | s3d::TextureAssetData | |
secondaryPath | s3d::TextureAssetData | |
setState(AssetState state) | s3d::IAsset | protected |
texture | s3d::TextureAssetData | |
TextureAssetData() | s3d::TextureAssetData | |
TextureAssetData(FilePathView path, TextureDesc desc=TextureDesc::Unmipped, const Array< AssetTag > &tags={}) | s3d::TextureAssetData | |
TextureAssetData(FilePathView rgb, FilePathView alpha, TextureDesc desc=TextureDesc::Unmipped, const Array< AssetTag > &tags={}) | s3d::TextureAssetData | |
TextureAssetData(const Color &rgb, FilePathView alpha, TextureDesc desc=TextureDesc::Unmipped, const Array< AssetTag > &tags={}) | s3d::TextureAssetData | |
TextureAssetData(const Emoji &emoji, TextureDesc desc=TextureDesc::Mipped, const Array< AssetTag > &tags={}) | s3d::TextureAssetData | |
TextureAssetData(const Icon &icon, int32 size, TextureDesc desc=TextureDesc::Mipped, const Array< AssetTag > &tags={}) | s3d::TextureAssetData | |
wait() override | s3d::TextureAssetData | virtual |
~IAsset() | s3d::IAsset | virtual |