#include <TexturedCircle.hpp>
|
SIV3D_NODISCARD_CXX20 | TexturedCircle ()=default |
|
SIV3D_NODISCARD_CXX20 | TexturedCircle (const Texture &_texture, float l, float t, float r, float b, const Circle &_circle) |
|
SIV3D_NODISCARD_CXX20 | TexturedCircle (const Texture &_texture, const FloatRect &_uvRect, const Circle &_circle) |
|
const Circle & | draw (const ColorF &diffuse=Palette::White) const |
|
Circle | draw (double x, double y, const ColorF &diffuse=Palette::White) const |
|
Circle | draw (const Vec2 &pos, const ColorF &diffuse=Palette::White) const |
|
◆ TexturedCircle() [1/3]
SIV3D_NODISCARD_CXX20 s3d::TexturedCircle::TexturedCircle |
( |
| ) |
|
|
default |
◆ TexturedCircle() [2/3]
SIV3D_NODISCARD_CXX20 s3d::TexturedCircle::TexturedCircle |
( |
const Texture & |
_texture, |
|
|
float |
l, |
|
|
float |
t, |
|
|
float |
r, |
|
|
float |
b, |
|
|
const Circle & |
_circle |
|
) |
| |
◆ TexturedCircle() [3/3]
SIV3D_NODISCARD_CXX20 s3d::TexturedCircle::TexturedCircle |
( |
const Texture & |
_texture, |
|
|
const FloatRect & |
_uvRect, |
|
|
const Circle & |
_circle |
|
) |
| |
◆ draw() [1/3]
const Circle& s3d::TexturedCircle::draw |
( |
const ColorF & |
diffuse = Palette::White | ) |
const |
◆ draw() [2/3]
Circle s3d::TexturedCircle::draw |
( |
const Vec2 & |
pos, |
|
|
const ColorF & |
diffuse = Palette::White |
|
) |
| const |
◆ draw() [3/3]
Circle s3d::TexturedCircle::draw |
( |
double |
x, |
|
|
double |
y, |
|
|
const ColorF & |
diffuse = Palette::White |
|
) |
| const |
◆ circle
Circle s3d::TexturedCircle::circle |
◆ texture
Texture s3d::TexturedCircle::texture |
◆ uvRect
The documentation for this struct was generated from the following file: