#include <TexturedQuad.hpp>
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SIV3D_NODISCARD_CXX20 | TexturedQuad ()=default |
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SIV3D_NODISCARD_CXX20 | TexturedQuad (const Texture &_texture, float l, float t, float r, float b, const Quad &_quad, const Float2 &_center) |
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SIV3D_NODISCARD_CXX20 | TexturedQuad (const Texture &_texture, const FloatRect &_uvRect, const Quad &_quad, const Float2 &_center) |
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const Quad & | draw (const ColorF &diffuse=Palette::White) const |
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Quad | draw (double x, double y, const ColorF &diffuse=Palette::White) const |
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Quad | draw (const Vec2 &pos, const ColorF &diffuse=Palette::White) const |
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Quad | drawAt (double x, double y, const ColorF &diffuse=Palette::White) const |
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Quad | drawAt (const Vec2 &pos, const ColorF &diffuse=Palette::White) const |
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◆ TexturedQuad() [1/3]
SIV3D_NODISCARD_CXX20 s3d::TexturedQuad::TexturedQuad |
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default |
◆ TexturedQuad() [2/3]
SIV3D_NODISCARD_CXX20 s3d::TexturedQuad::TexturedQuad |
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const Texture & |
_texture, |
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float |
l, |
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float |
t, |
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float |
r, |
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float |
b, |
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const Quad & |
_quad, |
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const Float2 & |
_center |
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◆ TexturedQuad() [3/3]
SIV3D_NODISCARD_CXX20 s3d::TexturedQuad::TexturedQuad |
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const Texture & |
_texture, |
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const FloatRect & |
_uvRect, |
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const Quad & |
_quad, |
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const Float2 & |
_center |
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◆ draw() [1/3]
const Quad& s3d::TexturedQuad::draw |
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const ColorF & |
diffuse = Palette::White | ) |
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◆ draw() [2/3]
Quad s3d::TexturedQuad::draw |
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const Vec2 & |
pos, |
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const ColorF & |
diffuse = Palette::White |
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◆ draw() [3/3]
Quad s3d::TexturedQuad::draw |
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double |
x, |
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double |
y, |
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const ColorF & |
diffuse = Palette::White |
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◆ drawAt() [1/2]
Quad s3d::TexturedQuad::drawAt |
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const Vec2 & |
pos, |
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const ColorF & |
diffuse = Palette::White |
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◆ drawAt() [2/2]
Quad s3d::TexturedQuad::drawAt |
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double |
x, |
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double |
y, |
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const ColorF & |
diffuse = Palette::White |
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◆ center
Float2 s3d::TexturedQuad::center |
◆ quad
Quad s3d::TexturedQuad::quad |
◆ texture
◆ uvRect
The documentation for this struct was generated from the following file: