#include <TexturedRoundRect.hpp>
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SIV3D_NODISCARD_CXX20 | TexturedRoundRect ()=default |
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SIV3D_NODISCARD_CXX20 | TexturedRoundRect (const Texture &_texture, float l, float t, float r, float b, const RoundRect &_rect) |
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SIV3D_NODISCARD_CXX20 | TexturedRoundRect (const Texture &_texture, const FloatRect &_uvRect, const RoundRect &_rect) |
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const RoundRect & | draw (const ColorF &diffuse=Palette::White) const |
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RoundRect | draw (double x, double y, const ColorF &diffuse=Palette::White) const |
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RoundRect | draw (const Vec2 &pos, const ColorF &diffuse=Palette::White) const |
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RoundRect | drawAt (double x, double y, const ColorF &diffuse=Palette::White) const |
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RoundRect | drawAt (const Vec2 &pos, const ColorF &diffuse=Palette::White) const |
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◆ TexturedRoundRect() [1/3]
SIV3D_NODISCARD_CXX20 s3d::TexturedRoundRect::TexturedRoundRect |
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default |
◆ TexturedRoundRect() [2/3]
SIV3D_NODISCARD_CXX20 s3d::TexturedRoundRect::TexturedRoundRect |
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const Texture & |
_texture, |
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float |
l, |
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float |
t, |
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float |
r, |
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float |
b, |
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const RoundRect & |
_rect |
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◆ TexturedRoundRect() [3/3]
SIV3D_NODISCARD_CXX20 s3d::TexturedRoundRect::TexturedRoundRect |
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const Texture & |
_texture, |
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const FloatRect & |
_uvRect, |
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const RoundRect & |
_rect |
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◆ draw() [1/3]
const RoundRect& s3d::TexturedRoundRect::draw |
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const ColorF & |
diffuse = Palette::White | ) |
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◆ draw() [2/3]
RoundRect s3d::TexturedRoundRect::draw |
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const Vec2 & |
pos, |
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const ColorF & |
diffuse = Palette::White |
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◆ draw() [3/3]
RoundRect s3d::TexturedRoundRect::draw |
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double |
x, |
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double |
y, |
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const ColorF & |
diffuse = Palette::White |
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◆ drawAt() [1/2]
RoundRect s3d::TexturedRoundRect::drawAt |
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const Vec2 & |
pos, |
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const ColorF & |
diffuse = Palette::White |
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◆ drawAt() [2/2]
RoundRect s3d::TexturedRoundRect::drawAt |
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double |
x, |
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double |
y, |
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const ColorF & |
diffuse = Palette::White |
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◆ rect
◆ texture
Texture s3d::TexturedRoundRect::texture |
◆ uvRect
The documentation for this struct was generated from the following file: