OpenSiv3D
v0.6.5
C++20 framework for creative coding
s3d::VertexShader Member List
This is the complete list of members for
s3d::VertexShader
, including all inherited members.
AssetHandle
()
s3d::AssetHandle< VertexShader >
AssetHandle
(std::shared_ptr< AssetIDWrapperType > &&id)
s3d::AssetHandle< VertexShader >
explicit
AssetIDWrapperType
typedef
s3d::AssetHandle< VertexShader >
ESSL
(FilePathView path, const Array< ConstantBufferBinding > &bindings)
s3d::VertexShader
static
getBinary
() const noexcept
s3d::VertexShader
GLSL
(FilePathView path, const Array< ConstantBufferBinding > &bindings)
s3d::VertexShader
static
HLSL
(FilePathView path, StringView entryPoint=U"VS")
s3d::VertexShader
static
id
() const noexcept
s3d::AssetHandle< VertexShader >
IDType
typedef
s3d::AssetHandle< VertexShader >
isEmpty
() const noexcept
s3d::AssetHandle< VertexShader >
m_handle
s3d::AssetHandle< VertexShader >
protected
MSL
(StringView entryPoint, FilePathView path={})
s3d::VertexShader
static
operator bool
() const noexcept
s3d::AssetHandle< VertexShader >
explicit
operator!=
(const AssetHandle &other) const noexcept
s3d::AssetHandle< VertexShader >
operator==
(const AssetHandle &other) const noexcept
s3d::AssetHandle< VertexShader >
release
()
s3d::AssetHandle< VertexShader >
swap
(VertexShader &other) noexcept
s3d::VertexShader
VertexShader
()
s3d::VertexShader
WGSL
(FilePathView path, const Array< ConstantBufferBinding > &bindings)
s3d::VertexShader
static
~VertexShader
()
s3d::VertexShader
virtual
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