bindings | s3d::VertexShaderAssetData | |
DefaultLoad(VertexShaderAssetData &asset, const String &hint) | s3d::VertexShaderAssetData | static |
DefaultRelease(VertexShaderAssetData &asset) | s3d::VertexShaderAssetData | static |
entryPoint | s3d::VertexShaderAssetData | |
getState() const | s3d::IAsset | |
getTags() const | s3d::IAsset | |
IAsset() | s3d::IAsset | |
IAsset(const Array< String > &tags) | s3d::IAsset | explicit |
isAsyncLoading() const | s3d::IAsset | |
isFinished() const | s3d::IAsset | |
isLoaded() const | s3d::IAsset | protected |
isUninitialized() const | s3d::IAsset | protected |
load(const String &hint) override | s3d::VertexShaderAssetData | virtual |
loadAsync(const String &hint) override | s3d::VertexShaderAssetData | virtual |
onLoad | s3d::VertexShaderAssetData | |
onRelease | s3d::VertexShaderAssetData | |
path | s3d::VertexShaderAssetData | |
release() override | s3d::VertexShaderAssetData | virtual |
setState(AssetState state) | s3d::IAsset | protected |
VertexShaderAssetData() | s3d::VertexShaderAssetData | |
VertexShaderAssetData(FilePathView path, StringView entryPoint, const Array< ConstantBufferBinding > &bindings, const Array< AssetTag > &tags={}) | s3d::VertexShaderAssetData | |
VertexShaderAssetData(const HLSL &hlsl, const Array< AssetTag > &tags={}) | s3d::VertexShaderAssetData | explicit |
VertexShaderAssetData(const GLSL &glsl, const Array< AssetTag > &tags={}) | s3d::VertexShaderAssetData | explicit |
VertexShaderAssetData(const MSL &msl, const Array< AssetTag > &tags={}) | s3d::VertexShaderAssetData | explicit |
VertexShaderAssetData(const ESSL &essl, const Array< AssetTag > &tags={}) | s3d::VertexShaderAssetData | explicit |
VertexShaderAssetData(const WGSL &wgsl, const Array< AssetTag > &tags={}) | s3d::VertexShaderAssetData | explicit |
VertexShaderAssetData(const ShaderGroup &shaderGroup, const Array< AssetTag > &tags={}) | s3d::VertexShaderAssetData | explicit |
vs | s3d::VertexShaderAssetData | |
wait() override | s3d::VertexShaderAssetData | virtual |
~IAsset() | s3d::IAsset | virtual |