OpenSiv3D  v0.6.5
C++20 framework for creative coding
s3d::VideoTexture Member List

This is the complete list of members for s3d::VideoTexture, including all inherited members.

advance(double deltaTimeSec=Scene::DeltaTime()) consts3d::VideoTexture
draw(const ColorF &diffuse=Palette::White) consts3d::VideoTexture
draw(const ColorF &color0, const ColorF &color1, const ColorF &color2, const ColorF &color3) consts3d::VideoTexture
draw(Arg::top_< ColorF > topColor, Arg::bottom_< ColorF > bottomColor) consts3d::VideoTexture
draw(Arg::left_< ColorF > leftColor, Arg::right_< ColorF > rightColor) consts3d::VideoTexture
draw(double x, double y, const ColorF &diffuse=Palette::White) consts3d::VideoTexture
draw(double x, double y, const ColorF &color0, const ColorF &color1, const ColorF &color2, const ColorF &color3) consts3d::VideoTexture
draw(double x, double y, Arg::top_< ColorF > topColor, Arg::bottom_< ColorF > bottomColor) consts3d::VideoTexture
draw(double x, double y, Arg::left_< ColorF > leftColor, Arg::right_< ColorF > rightColor) consts3d::VideoTexture
draw(const Vec2 &pos, const ColorF &diffuse=Palette::White) consts3d::VideoTexture
draw(const Vec2 &pos, const ColorF &color0, const ColorF &color1, const ColorF &color2, const ColorF &color3) consts3d::VideoTexture
draw(const Vec2 &pos, Arg::top_< ColorF > topColor, Arg::bottom_< ColorF > bottomColor) consts3d::VideoTexture
draw(const Vec2 &pos, Arg::left_< ColorF > leftColor, Arg::right_< ColorF > rightColor) consts3d::VideoTexture
draw(Arg::topLeft_< Vec2 > topLeft, const ColorF &diffuse=Palette::White) consts3d::VideoTexture
draw(Arg::topRight_< Vec2 > topRight, const ColorF &diffuse=Palette::White) consts3d::VideoTexture
draw(Arg::bottomLeft_< Vec2 > bottomLeft, const ColorF &diffuse=Palette::White) consts3d::VideoTexture
draw(Arg::bottomRight_< Vec2 > bottomRight, const ColorF &diffuse=Palette::White) consts3d::VideoTexture
draw(Arg::topCenter_< Vec2 > topCenter, const ColorF &diffuse=Palette::White) consts3d::VideoTexture
draw(Arg::bottomCenter_< Vec2 > bottomCenter, const ColorF &diffuse=Palette::White) consts3d::VideoTexture
draw(Arg::leftCenter_< Vec2 > leftCenter, const ColorF &diffuse=Palette::White) consts3d::VideoTexture
draw(Arg::rightCenter_< Vec2 >rightCenter, const ColorF &diffuse=Palette::White) consts3d::VideoTexture
draw(Arg::center_< Vec2 > center, const ColorF &diffuse=Palette::White) consts3d::VideoTexture
drawAt(double x, double y, const ColorF &diffuse=Palette::White) consts3d::VideoTexture
drawAt(double x, double y, const ColorF &color0, const ColorF &color1, const ColorF &color2, const ColorF &color3) consts3d::VideoTexture
drawAt(const Vec2 &pos, const ColorF &diffuse=Palette::White) consts3d::VideoTexture
drawAt(const Vec2 &pos, const ColorF &color0, const ColorF &color1, const ColorF &color2, const ColorF &color3) consts3d::VideoTexture
drawAtClipped(double x, double y, const RectF &clipRect, const ColorF &diffuse=Palette::White) consts3d::VideoTexture
drawAtClipped(const Vec2 &pos, const RectF &clipRect, const ColorF &diffuse=Palette::White) consts3d::VideoTexture
drawClipped(double x, double y, const RectF &clipRect, const ColorF &diffuse=Palette::White) consts3d::VideoTexture
drawClipped(const Vec2 &pos, const RectF &clipRect, const ColorF &diffuse=Palette::White) consts3d::VideoTexture
fitted(double width, double height, AllowScaleUp allowScaleUp=AllowScaleUp::Yes) consts3d::VideoTexture
fitted(const Vec2 &size, AllowScaleUp allowScaleUp=AllowScaleUp::Yes) consts3d::VideoTexture
flipped() consts3d::VideoTexture
flipped(bool doFlip) consts3d::VideoTexture
getDesc() consts3d::VideoTexture
getFormat() consts3d::VideoTexture
getTexture() const noexcepts3d::VideoTexture
getVideoReader() const noexcepts3d::VideoTexture
height() consts3d::VideoTexture
isEmpty() const noexcepts3d::VideoTexture
isLoop() const noexcepts3d::VideoTexture
isMipped() consts3d::VideoTexture
isSDF() consts3d::VideoTexture
lengthSec() consts3d::VideoTexture
mapped(double width, double height) consts3d::VideoTexture
mapped(Vec2 size) consts3d::VideoTexture
mirrored() consts3d::VideoTexture
mirrored(bool doMirror) consts3d::VideoTexture
operator bool() const noexcepts3d::VideoTextureexplicit
operator const Texture &() const noexcepts3d::VideoTexture
operator()(double x, double y, double w, double h) consts3d::VideoTexture
operator()(const Vec2 &xy, double w, double h) consts3d::VideoTexture
operator()(double x, double y, double size) consts3d::VideoTexture
operator()(double x, double y, const Vec2 &size) consts3d::VideoTexture
operator()(const Vec2 &xy, const Vec2 &size) consts3d::VideoTexture
operator()(const RectF &rect) consts3d::VideoTexture
posSec() const noexcepts3d::VideoTexture
region(int32 x, int32 y) consts3d::VideoTexture
region(Point pos=Point{ 0, 0 }) consts3d::VideoTexture
region(double x, double y) consts3d::VideoTexture
region(Vec2 pos) consts3d::VideoTexture
regionAt(double x, double y) consts3d::VideoTexture
regionAt(Vec2 pos) consts3d::VideoTexture
release()s3d::VideoTexture
repeated(double xRepeat, double yRepeat) consts3d::VideoTexture
repeated(Vec2 _repeat) consts3d::VideoTexture
reset() consts3d::VideoTexture
resized(double size) consts3d::VideoTexture
resized(double width, double height) consts3d::VideoTexture
resized(Vec2 size) consts3d::VideoTexture
rotated(double angle) consts3d::VideoTexture
rotatedAt(double x, double y, double angle) consts3d::VideoTexture
rotatedAt(const Vec2 &pos, double angle) consts3d::VideoTexture
rounded(double r) consts3d::VideoTexture
rounded(double x, double y, double w, double h, double r) consts3d::VideoTexture
scaled(double s) consts3d::VideoTexture
scaled(double xs, double ys) consts3d::VideoTexture
scaled(Vec2 s) consts3d::VideoTexture
setPosSec(double posSec) consts3d::VideoTexture
size() consts3d::VideoTexture
swap(VideoTexture &other) noexcepts3d::VideoTexture
uv(double u, double v, double w, double h) consts3d::VideoTexture
uv(const RectF &rect) consts3d::VideoTexture
VideoTexture()s3d::VideoTexture
VideoTexture(FilePathView path, Loop loop=Loop::Yes, TextureDesc desc=TextureDesc::Unmipped)s3d::VideoTextureexplicit
width() consts3d::VideoTexture