円座標
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#include <Circular.hpp>
template<class Float, int32 Oclock = 0>
struct s3d::CircularBase< Float, Oclock >
円座標
◆ position_type
template<class Float , int32 Oclock = 0>
◆ value_type
template<class Float , int32 Oclock = 0>
◆ CircularBase() [1/5]
template<class Float , int32 Oclock = 0>
◆ CircularBase() [2/5]
template<class Float , int32 Oclock = 0>
◆ CircularBase() [3/5]
template<class Float , int32 Oclock = 0>
◆ CircularBase() [4/5]
template<class Float , int32 Oclock = 0>
◆ CircularBase() [5/5]
template<class Float , int32 Oclock = 0>
◆ fastToFloat2()
template<class Float , int32 Oclock = 0>
◆ fastToVec2()
template<class Float , int32 Oclock = 0>
◆ hash()
template<class Float , int32 Oclock = 0>
◆ operator position_type()
template<class Float , int32 Oclock = 0>
◆ operator+() [1/2]
template<class Float , int32 Oclock = 0>
◆ operator+() [2/2]
template<class Float , int32 Oclock = 0>
◆ operator-() [1/2]
template<class Float , int32 Oclock = 0>
◆ operator-() [2/2]
template<class Float , int32 Oclock = 0>
◆ rotate()
template<class Float , int32 Oclock = 0>
◆ rotated()
template<class Float , int32 Oclock = 0>
◆ toFloat2()
template<class Float , int32 Oclock = 0>
◆ toPosition()
template<class Float , int32 Oclock = 0>
◆ toVec2()
template<class Float , int32 Oclock = 0>
◆ Formatter
template<class Float , int32 Oclock = 0>
◆ operator<<
template<class Float , int32 Oclock = 0>
template<class CharType >
std::basic_ostream<CharType>& operator<< |
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std::basic_ostream< CharType > & |
output, |
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const CircularBase< Float, Oclock > & |
value |
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friend |
◆ operator>>
template<class Float , int32 Oclock = 0>
template<class CharType >
std::basic_istream<CharType>& operator>> |
( |
std::basic_istream< CharType > & |
input, |
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CircularBase< Float, Oclock > & |
value |
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friend |
template<class Float , int32 Oclock = 0>
◆ theta
template<class Float , int32 Oclock = 0>
The documentation for this struct was generated from the following file: