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OpenSiv3D
v0.6.5
C++20 framework for creative coding
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#include <Siv3D/Platform.hpp>#include <Siv3D/Version.hpp>#include <Siv3D/Types.hpp>#include <Siv3D/Fwd.hpp>#include <Siv3D/PlaceHolder.hpp>#include <Siv3D/Uncopyable.hpp>#include <Siv3D/YesNo.hpp>#include <Siv3D/PredefinedYesNo.hpp>#include <Siv3D/NamedParameter.hpp>#include <Siv3D/PredefinedNamedParameter.hpp>#include <Siv3D/Indexed.hpp>#include <Siv3D/Meta.hpp>#include <Siv3D/Utility.hpp>#include <Siv3D/Functor.hpp>#include <Siv3D/Endian.hpp>#include <Siv3D/Byte.hpp>#include <Siv3D/Hash.hpp>#include <Siv3D/Step.hpp>#include <Siv3D/Step2D.hpp>#include <Siv3D/InfiniteList.hpp>#include <Siv3D/ScopeGuard.hpp>#include <Siv3D/UniqueResource.hpp>#include <Siv3D/Error.hpp>#include <Siv3D/Demangle.hpp>#include <Siv3D/KahanSummation.hpp>#include <Siv3D/SIMD.hpp>#include <Siv3D/NonNull.hpp>#include <Siv3D/Memory.hpp>#include <Siv3D/Allocator.hpp>#include <Siv3D/None.hpp>#include <Siv3D/Optional.hpp>#include <Siv3D/Unspecified.hpp>#include <Siv3D/Array.hpp>#include <Siv3D/Grid.hpp>#include <Siv3D/HeterogeneousLookupHelper.hpp>#include <Siv3D/HashTable.hpp>#include <Siv3D/HashSet.hpp>#include <Siv3D/KDTree.hpp>#include <Siv3D/DisjointSet.hpp>#include <Siv3D/Threading.hpp>#include <Siv3D/AsyncTask.hpp>#include <Siv3D/ChildProcess.hpp>#include <Siv3D/Char.hpp>#include <Siv3D/StringView.hpp>#include <Siv3D/String.hpp>#include <Siv3D/Unicode.hpp>#include <Siv3D/UnicodeConverter.hpp>#include <Siv3D/LetterCase.hpp>#include <Siv3D/MatchResults.hpp>#include <Siv3D/RegExp.hpp>#include <Siv3D/Obfuscation.hpp>#include <Siv3D/FormatBool.hpp>#include <Siv3D/FormatInt.hpp>#include <Siv3D/FormatFloat.hpp>#include <Siv3D/FormatData.hpp>#include <Siv3D/Formatter.hpp>#include <Siv3D/Format.hpp>#include <Siv3D/FormatLiteral.hpp>#include <Siv3D/FormatUtility.hpp>#include <Siv3D/ParseBool.hpp>#include <Siv3D/ParseInt.hpp>#include <Siv3D/ParseFloat.hpp>#include <Siv3D/Parse.hpp>#include <Siv3D/Number.hpp>#include <Siv3D/FloatingPoint.hpp>#include <Siv3D/Int128.hpp>#include <Siv3D/BigInt.hpp>#include <Siv3D/BigFloat.hpp>#include <Siv3D/CommonFloat.hpp>#include <Siv3D/Duration.hpp>#include <Siv3D/DayOfWeek.hpp>#include <Siv3D/Date.hpp>#include <Siv3D/DateTime.hpp>#include <Siv3D/Time.hpp>#include <Siv3D/ISteadyClock.hpp>#include <Siv3D/Stopwatch.hpp>#include <Siv3D/VariableSpeedStopwatch.hpp>#include <Siv3D/Timer.hpp>#include <Siv3D/Profiler.hpp>#include <Siv3D/MillisecClock.hpp>#include <Siv3D/MicrosecClock.hpp>#include <Siv3D/RDTSCClock.hpp>#include <Siv3D/TimeProfiler.hpp>#include <Siv3D/IReader.hpp>#include <Siv3D/IWriter.hpp>#include <Siv3D/SpecialFolder.hpp>#include <Siv3D/CopyOption.hpp>#include <Siv3D/FileSystem.hpp>#include <Siv3D/ResourceOption.hpp>#include <Siv3D/Resource.hpp>#include <Siv3D/FileAction.hpp>#include <Siv3D/DirectoryWatcher.hpp>#include <Siv3D/MemoryViewReader.hpp>#include <Siv3D/MemoryReader.hpp>#include <Siv3D/MemoryMappedFileView.hpp>#include <Siv3D/MemoryMappedFile.hpp>#include <Siv3D/Blob.hpp>#include <Siv3D/MemoryWriter.hpp>#include <Siv3D/OpenMode.hpp>#include <Siv3D/BinaryReader.hpp>#include <Siv3D/BinaryWriter.hpp>#include <Siv3D/Base64.hpp>#include <Siv3D/MD5Value.hpp>#include <Siv3D/MD5.hpp>#include <Siv3D/Zlib.hpp>#include <Siv3D/Compression.hpp>#include <Siv3D/ZIPReader.hpp>#include <Siv3D/TextEncoding.hpp>#include <Siv3D/TextReader.hpp>#include <Siv3D/TextWriter.hpp>#include <Siv3D/CSV.hpp>#include <Siv3D/INI.hpp>#include <Siv3D/JSON.hpp>#include <Siv3D/XMLReader.hpp>#include <Siv3D/TOMLReader.hpp>#include <Siv3D/GeoJSON.hpp>#include <Siv3D/HTMLWriter.hpp>#include <Siv3D/LogLevel.hpp>#include <Siv3D/LogType.hpp>#include <Siv3D/Logger.hpp>#include <Siv3D/LicenseInfo.hpp>#include <Siv3D/LicenseManager.hpp>#include <Siv3D/MathConstants.hpp>#include <Siv3D/Math.hpp>#include <Siv3D/FastMath.hpp>#include <Siv3D/Interpolation.hpp>#include <Siv3D/Easing.hpp>#include <Siv3D/EasingAB.hpp>#include <Siv3D/SimpleAnimation.hpp>#include <Siv3D/Transition.hpp>#include <Siv3D/Periodic.hpp>#include <Siv3D/PoissonDisk2D.hpp>#include <Siv3D/Spline.hpp>#include <Siv3D/SIMDMath.hpp>#include <Siv3D/HalfFloat.hpp>#include <Siv3D/SIMD_Float4.hpp>#include <Siv3D/MathParser.hpp>#include <Siv3D/Statistics.hpp>#include <Siv3D/PrimeNumber.hpp>#include <Siv3D/Noise.hpp>#include <Siv3D/GradientNoise.hpp>#include <Siv3D/BetterGradientNoise.hpp>#include <Siv3D/PerlinNoise.hpp>#include <Siv3D/GaborNoise.hpp>#include <Siv3D/ColorHSV.hpp>#include <Siv3D/Color.hpp>#include <Siv3D/ColorF.hpp>#include <Siv3D/HSV.hpp>#include <Siv3D/Palette.hpp>#include <Siv3D/Colormap.hpp>#include <Siv3D/PointVector.hpp>#include <Siv3D/Point.hpp>#include <Siv3D/Vector2D.hpp>#include <Siv3D/Vector3D.hpp>#include <Siv3D/Vector4D.hpp>#include <Siv3D/CommonVector.hpp>#include <Siv3D/Vertex2D.hpp>#include <Siv3D/Circular.hpp>#include <Siv3D/OffsetCircular.hpp>#include <Siv3D/Cylindrical.hpp>#include <Siv3D/Spherical.hpp>#include <Siv3D/Mat3x2.hpp>#include <Siv3D/Mat3x3.hpp>#include <Siv3D/2DShapes.hpp>#include <Siv3D/LineStyle.hpp>#include <Siv3D/Line.hpp>#include <Siv3D/Rect.hpp>#include <Siv3D/RectF.hpp>#include <Siv3D/Circle.hpp>#include <Siv3D/Ellipse.hpp>#include <Siv3D/Triangle.hpp>#include <Siv3D/Quad.hpp>#include <Siv3D/RoundRect.hpp>#include <Siv3D/LineString.hpp>#include <Siv3D/Polygon.hpp>#include <Siv3D/MultiPolygon.hpp>#include <Siv3D/Bezier2.hpp>#include <Siv3D/Bezier3.hpp>#include <Siv3D/Spline2D.hpp>#include <Siv3D/FloatRect.hpp>#include <Siv3D/FloatQuad.hpp>#include <Siv3D/Shape2D.hpp>#include <Siv3D/Buffer2D.hpp>#include <Siv3D/Geometry2D.hpp>#include <Siv3D/RectanglePacking.hpp>#include <Siv3D/Subdivision2D.hpp>#include <Siv3D/Mat4x4.hpp>#include <Siv3D/Quaternion.hpp>#include <Siv3D/Line3D.hpp>#include <Siv3D/Triangle3D.hpp>#include <Siv3D/Box.hpp>#include <Siv3D/OrientedBox.hpp>#include <Siv3D/Sphere.hpp>#include <Siv3D/Plane.hpp>#include <Siv3D/InfinitePlane.hpp>#include <Siv3D/Disc.hpp>#include <Siv3D/Cylinder.hpp>#include <Siv3D/Cone.hpp>#include <Siv3D/Ray.hpp>#include <Siv3D/ViewFrustum.hpp>#include <Siv3D/Geometry3D.hpp>#include <Siv3D/HardwareRNG.hpp>#include <Siv3D/PRNG.hpp>#include <Siv3D/Distribution.hpp>#include <Siv3D/DiscreteDistribution.hpp>#include <Siv3D/Random.hpp>#include <Siv3D/Shuffle.hpp>#include <Siv3D/RandomDuration.hpp>#include <Siv3D/RandomPoint.hpp>#include <Siv3D/RandomVec2.hpp>#include <Siv3D/RandomVec3.hpp>#include <Siv3D/RandomVec4.hpp>#include <Siv3D/RandomColor.hpp>#include <Siv3D/Sample.hpp>#include <Siv3D/UUIDValue.hpp>#include <Siv3D/EnvironmentVariable.hpp>#include <Siv3D/CommandLine.hpp>#include <Siv3D/CPUInfo.hpp>#include <Siv3D/DisplayResolution.hpp>#include <Siv3D/MonitorInfo.hpp>#include <Siv3D/Monitor.hpp>#include <Siv3D/UserAction.hpp>#include <Siv3D/System.hpp>#include <Siv3D/Console.hpp>#include <Siv3D/Clipboard.hpp>#include <Siv3D/Twitter.hpp>#include <Siv3D/IPv4Address.hpp>#include <Siv3D/Network.hpp>#include <Siv3D/TCPError.hpp>#include <Siv3D/TCPServer.hpp>#include <Siv3D/TCPClient.hpp>#include <Siv3D/URL.hpp>#include <Siv3D/URLView.hpp>#include <Siv3D/HTTPStatusCode.hpp>#include <Siv3D/HTTPResponse.hpp>#include <Siv3D/HTTPAsyncStatus.hpp>#include <Siv3D/HTTPProgress.hpp>#include <Siv3D/AsyncHTTPTask.hpp>#include <Siv3D/SimpleHTTP.hpp>#include <Siv3D/SerialPortInfo.hpp>#include <Siv3D/Serial.hpp>#include <Siv3D/Pipe.hpp>#include <Siv3D/WindowStyle.hpp>#include <Siv3D/WindowState.hpp>#include <Siv3D/Window.hpp>#include <Siv3D/Dialog.hpp>#include <Siv3D/FileFilter.hpp>#include <Siv3D/ACLineStatus.hpp>#include <Siv3D/BatteryStatus.hpp>#include <Siv3D/PowerStatus.hpp>#include <Siv3D/LanguageCode.hpp>#include <Siv3D/TextToSpeech.hpp>#include <Siv3D/Say.hpp>#include <Siv3D/KlattTTSParameters.hpp>#include <Siv3D/KlattTTS.hpp>#include <Siv3D/DragItemType.hpp>#include <Siv3D/DragStatus.hpp>#include <Siv3D/DroppedFilePath.hpp>#include <Siv3D/DroppedText.hpp>#include <Siv3D/DragDrop.hpp>#include <Siv3D/MessageBoxResult.hpp>#include <Siv3D/MessageBoxStyle.hpp>#include <Siv3D/MessageBox.hpp>#include <Siv3D/ToastNotificationItem.hpp>#include <Siv3D/ToastNotificationState.hpp>#include <Siv3D/ToastNotification.hpp>#include <Siv3D/ImageFormat.hpp>#include <Siv3D/ImagePixelFormat.hpp>#include <Siv3D/ImageInfo.hpp>#include <Siv3D/ImageAddressMode.hpp>#include <Siv3D/BorderType.hpp>#include <Siv3D/AdaptiveThresholdMethod.hpp>#include <Siv3D/FloodFillConnectivity.hpp>#include <Siv3D/InterpolationAlgorithm.hpp>#include <Siv3D/EdgePreservingFilterType.hpp>#include <Siv3D/Image.hpp>#include <Siv3D/ImageProcessing.hpp>#include <Siv3D/CascadeClassifier.hpp>#include <Siv3D/ImageROI.hpp>#include <Siv3D/GrabCutClass.hpp>#include <Siv3D/GrabCut.hpp>#include <Siv3D/IImageDecoder.hpp>#include <Siv3D/IImageEncoder.hpp>#include <Siv3D/ImageEncoder.hpp>#include <Siv3D/ImageDecoder.hpp>#include <Siv3D/PNGFilter.hpp>#include <Siv3D/ImageFormat/PNGDecoder.hpp>#include <Siv3D/ImageFormat/PNGEncoder.hpp>#include <Siv3D/ImageFormat/JPEGDecoder.hpp>#include <Siv3D/ImageFormat/JPEGEncoder.hpp>#include <Siv3D/Exif.hpp>#include <Siv3D/ImageFormat/BMPDecoder.hpp>#include <Siv3D/ImageFormat/BMPEncoder.hpp>#include <Siv3D/WebPMethod.hpp>#include <Siv3D/ImageFormat/WebPDecoder.hpp>#include <Siv3D/ImageFormat/WebPEncoder.hpp>#include <Siv3D/ImageFormat/GIFDecoder.hpp>#include <Siv3D/ImageFormat/GIFEncoder.hpp>#include <Siv3D/ImageFormat/TIFFDecoder.hpp>#include <Siv3D/ImageFormat/TGADecoder.hpp>#include <Siv3D/ImageFormat/TGAEncoder.hpp>#include <Siv3D/PPMType.hpp>#include <Siv3D/ImageFormat/PPMDecoder.hpp>#include <Siv3D/ImageFormat/PPMEncoder.hpp>#include <Siv3D/ImageFormat/SVGDecoder.hpp>#include <Siv3D/SVG.hpp>#include <Siv3D/AnimatedGIFReader.hpp>#include <Siv3D/AnimatedGIFWriter.hpp>#include <Siv3D/QRErrorCorrection.hpp>#include <Siv3D/QRMode.hpp>#include <Siv3D/QR.hpp>#include <Siv3D/QRContent.hpp>#include <Siv3D/QRScanner.hpp>#include <Siv3D/VideoReader.hpp>#include <Siv3D/VideoWriter.hpp>#include <Siv3D/WaveSample.hpp>#include <Siv3D/Wave.hpp>#include <Siv3D/FFTResult.hpp>#include <Siv3D/FFTSampleLength.hpp>#include <Siv3D/FFT.hpp>#include <Siv3D/AudioFormat.hpp>#include <Siv3D/IAudioDecoder.hpp>#include <Siv3D/IAudioEncoder.hpp>#include <Siv3D/AudioDecoder.hpp>#include <Siv3D/AudioEncoder.hpp>#include <Siv3D/WAVEFormat.hpp>#include <Siv3D/AudioFormat/WAVEDecoder.hpp>#include <Siv3D/AudioFormat/WAVEEncoder.hpp>#include <Siv3D/AudioFormat/OggVorbisDecoder.hpp>#include <Siv3D/AudioFormat/OggVorbisEncoder.hpp>#include <Siv3D/AudioFormat/OpusDecoder.hpp>#include <Siv3D/AudioFormat/OpusEncoder.hpp>#include <Siv3D/AudioFormat/AACDecoder.hpp>#include <Siv3D/AudioFormat/AIFFDecoder.hpp>#include <Siv3D/AudioFormat/FLACDecoder.hpp>#include <Siv3D/AudioFormat/MIDIDecoder.hpp>#include <Siv3D/AudioFormat/MP3Decoder.hpp>#include <Siv3D/AudioFormat/WMADecoder.hpp>#include <Siv3D/GMInstrument.hpp>#include <Siv3D/PianoKey.hpp>#include <Siv3D/MIDINote.hpp>#include <Siv3D/SoundFont.hpp>#include <Siv3D/MixBus.hpp>#include <Siv3D/GlobalAudio.hpp>#include <Siv3D/IAudioStream.hpp>#include <Siv3D/Audio.hpp>#include <Siv3D/CursorStyle.hpp>#include <Siv3D/Cursor.hpp>#include <Siv3D/InputDevice.hpp>#include <Siv3D/InputGroups.hpp>#include <Siv3D/Input.hpp>#include <Siv3D/InputCombination.hpp>#include <Siv3D/InputGroup.hpp>#include <Siv3D/Keyboard.hpp>#include <Siv3D/Mouse.hpp>#include <Siv3D/GamepadInfo.hpp>#include <Siv3D/Gamepad.hpp>#include <Siv3D/JoyCon.hpp>#include <Siv3D/ProController.hpp>#include <Siv3D/DeadZone.hpp>#include <Siv3D/XInputVibration.hpp>#include <Siv3D/XInput.hpp>#include <Siv3D/Pentablet.hpp>#include <Siv3D/Leap.hpp>#include <Siv3D/WebcamInfo.hpp>#include <Siv3D/Webcam.hpp>#include <Siv3D/MicrophoneInfo.hpp>#include <Siv3D/Microphone.hpp>#include <Siv3D/AssetID.hpp>#include <Siv3D/AssetIDWrapper.hpp>#include <Siv3D/AssetHandle.hpp>#include <Siv3D/AssetState.hpp>#include <Siv3D/AssetInfo.hpp>#include <Siv3D/Asset.hpp>#include <Siv3D/AudioAssetData.hpp>#include <Siv3D/AudioAsset.hpp>#include <Siv3D/TextureAssetData.hpp>#include <Siv3D/TextureAsset.hpp>#include <Siv3D/FontAssetData.hpp>#include <Siv3D/FontAsset.hpp>#include <Siv3D/VertexShaderAssetData.hpp>#include <Siv3D/VertexShaderAsset.hpp>#include <Siv3D/PixelShaderAssetData.hpp>#include <Siv3D/PixelShaderAsset.hpp>#include <Siv3D/NavMeshConfig.hpp>#include <Siv3D/NavMesh.hpp>#include <Siv3D/ResizeMode.hpp>#include <Siv3D/Scene.hpp>#include <Siv3D/Graphics.hpp>#include <Siv3D/Graphics2D.hpp>#include <Siv3D/BlendState.hpp>#include <Siv3D/RasterizerState.hpp>#include <Siv3D/DepthStencilState.hpp>#include <Siv3D/SamplerState.hpp>#include <Siv3D/ScopedColorMul2D.hpp>#include <Siv3D/ScopedColorAdd2D.hpp>#include <Siv3D/ScopedRenderStates2D.hpp>#include <Siv3D/Transformer2D.hpp>#include <Siv3D/ScopedViewport2D.hpp>#include <Siv3D/ScopedRenderTarget2D.hpp>#include <Siv3D/BasicCamera2D.hpp>#include <Siv3D/CameraControl.hpp>#include <Siv3D/Camera2DParameters.hpp>#include <Siv3D/Camera2D.hpp>#include <Siv3D/Graphics3D.hpp>#include <Siv3D/ScopedRenderStates3D.hpp>#include <Siv3D/ScopedViewport3D.hpp>#include <Siv3D/ScopedRenderTarget3D.hpp>#include <Siv3D/Transformer3D.hpp>#include <Siv3D/BasicCamera3D.hpp>#include <Siv3D/DebugCamera3D.hpp>#include <Siv3D/Shader.hpp>#include <Siv3D/ShaderStage.hpp>#include <Siv3D/ConstantBufferBinding.hpp>#include <Siv3D/VertexShader.hpp>#include <Siv3D/PixelShader.hpp>#include <Siv3D/ShaderCommon.hpp>#include <Siv3D/ConstantBuffer.hpp>#include <Siv3D/ScopedCustomShader2D.hpp>#include <Siv3D/ScopedCustomShader3D.hpp>#include <Siv3D/TexturePixelFormat.hpp>#include <Siv3D/TextureFormat.hpp>#include <Siv3D/TextureDesc.hpp>#include <Siv3D/Texture.hpp>#include <Siv3D/TextureRegion.hpp>#include <Siv3D/TexturedCircle.hpp>#include <Siv3D/TexturedQuad.hpp>#include <Siv3D/TexturedRoundRect.hpp>#include <Siv3D/DynamicTexture.hpp>#include <Siv3D/VideoTexture.hpp>#include <Siv3D/RenderTexture.hpp>#include <Siv3D/MSRenderTexture.hpp>#include <Siv3D/FontStyle.hpp>#include <Siv3D/GlyphInfo.hpp>#include <Siv3D/GlyphCluster.hpp>#include <Siv3D/OutlineGlyph.hpp>#include <Siv3D/BitmapGlyph.hpp>#include <Siv3D/PolygonGlyph.hpp>#include <Siv3D/MeshGlyph.hpp>#include <Siv3D/SDFGlyph.hpp>#include <Siv3D/MSDFGlyph.hpp>#include <Siv3D/FontMethod.hpp>#include <Siv3D/Typeface.hpp>#include <Siv3D/Font.hpp>#include <Siv3D/TextStyle.hpp>#include <Siv3D/DrawableText.hpp>#include <Siv3D/Print.hpp>#include <Siv3D/PutText.hpp>#include <Siv3D/Icon.hpp>#include <Siv3D/Emoji.hpp>#include <Siv3D/Vertex3D.hpp>#include <Siv3D/NormalComputation.hpp>#include <Siv3D/MeshData.hpp>#include <Siv3D/Mesh.hpp>#include <Siv3D/DynamicMesh.hpp>#include <Siv3D/Material.hpp>#include <Siv3D/PhongMaterial.hpp>#include <Siv3D/ModelMeshPart.hpp>#include <Siv3D/ModelObject.hpp>#include <Siv3D/Model.hpp>#include <Siv3D/SimpleGUI.hpp>#include <Siv3D/TextInputMode.hpp>#include <Siv3D/TextInput.hpp>#include <Siv3D/UnderlineStyle.hpp>#include <Siv3D/IEffect.hpp>#include <Siv3D/Effect.hpp>#include <Siv3D/ScreenCapture.hpp>#include <Siv3D/Emission2D.hpp>#include <Siv3D/Particle2D.hpp>#include <Siv3D/IEmitter2D.hpp>#include <Siv3D/CircleEmitter2D.hpp>#include <Siv3D/ArcEmitter2D.hpp>#include <Siv3D/RectEmitter2D.hpp>#include <Siv3D/PolygonEmitter2D.hpp>#include <Siv3D/ParticleSystem2DParameters.hpp>#include <Siv3D/ParticleSystem2D.hpp>#include <Siv3D/Physics2D/P2Fwd.hpp>#include <Siv3D/Physics2D/P2Material.hpp>#include <Siv3D/Physics2D/P2Filter.hpp>#include <Siv3D/Physics2D/P2BodyType.hpp>#include <Siv3D/Physics2D/P2ShapeType.hpp>#include <Siv3D/Physics2D/P2ContactPair.hpp>#include <Siv3D/Physics2D/P2Contact.hpp>#include <Siv3D/Physics2D/P2Collision.hpp>#include <Siv3D/Physics2D/P2World.hpp>#include <Siv3D/Physics2D/P2Body.hpp>#include <Siv3D/Physics2D/P2Shape.hpp>#include <Siv3D/Physics2D/P2Line.hpp>#include <Siv3D/Physics2D/P2LineString.hpp>#include <Siv3D/Physics2D/P2Circle.hpp>#include <Siv3D/Physics2D/P2Rect.hpp>#include <Siv3D/Physics2D/P2Triangle.hpp>#include <Siv3D/Physics2D/P2Quad.hpp>#include <Siv3D/Physics2D/P2Polygon.hpp>#include <Siv3D/Physics2D/P2PivotJoint.hpp>#include <Siv3D/Physics2D/P2DistanceJoint.hpp>#include <Siv3D/Physics2D/P2SliderJoint.hpp>#include <Siv3D/Physics2D/P2WheelJoint.hpp>#include <Siv3D/Physics2D/P2MouseJoint.hpp>#include <Siv3D/Serialization.hpp>#include <Siv3D/Script.hpp>#include <Siv3D/ScriptFunction.hpp>#include <Siv3D/ManagedScript.hpp>#include <Siv3D/LuaScript.hpp>#include <Siv3D/SceneManager.hpp>#include <Siv3D/Sky.hpp>#include <Siv3D/PlayingCard.hpp>#include <Siv3D/IAddon.hpp>#include <Siv3D/Addon.hpp>#include <Siv3D/EngineOptions.hpp>#include <Siv3D/Experimental/MiniScene.hpp>#include <Siv3D/Experimental/SevenSegment.hpp>#include <Siv3D/Experimental/SaturatedLinework.hpp>#include <Siv3D/Experimental/InputIcon.hpp>Macros | |
| #define | SIV3D_INCLUDED |
| #define SIV3D_INCLUDED |